![]() Techland say they are working on a performance patch, but the problems the game is facing seem too large to be fixed by a single patch, or perhaps even patches in general. Everything seems to point to the processor, then.Įven if you’re running a high-end Intel and Nvida gear, though, performance still isn’t what one would reasonably expect. How much the GPU is coming into play is harder to say, though there does seem to be people using AMD GPU’s coupled with Intel processors that are doing perfectly well. Turning down the distance slider in the options can help considerably while not degrading the visuals in any significant way, but in itself that’s pretty bonkers. What we do know is that the game seems intent on maxing out a single CPU core, which is why AMD is struggling as Intel boasts dominant performance per core. This is all largely speculation, though, as pinpointing the exact problem is tricky. Regardless, people running AMD processors seem to be having a terrible time, although people with Intel aren’t getting away with it entirely. And let’s just leave the entire, “Oh, well, AMD sucks” argument at the door, shall we? Yes, they produce less powerful processors than Intel, but they do tend to provide better value for money-making them a good choice for people on a budget, plus the eight cores are handy for video work. ![]() Where the problem seems to exist is largely in AMD equipment, and more specifically AMD CPUs. Now, let’s be clear: I don’t expect to necessarily run the game at the highest settings with 60FPS as well, but considering my computer meets the game’s recommended specifications the horrendous performance I’m getting is annoying, to be it mildly. Such massive fluctuations make it hard to properly enjoy the action. One moment I’ll be jogging along at 50FPS, and the next it will tank to below 60FPS before then going to 35FPS or so and then dropping again. There doesn’t seem to be any rhyme or reason the mad frame rate fluctuations plaguing the game, either, which makes for a jarring experience. Furthermore I can look in one direction and achieve 60FPS, and then quite literally turn around and get a mere 28FPS. Yet even with this setup, plus several settings turned very far down, I’m getting around 25-30FPS during a lot of the game. Now, my computer isn’t a powerful rig, but it’s still pretty solid, sporting an FX-8350 processor with mild overclock, an R9 290 GPU and 8GB of Corsair Vengeance ram. The issue isn’t the actual gameplay which genuinley seems to be really fun when everything is running okay, but rather the horrendous performance issues that plague the title. The problem is the game runs like a two-legged cat that’s having a coughing fit in the middle of a race it’s trying really hard to win. With a shiny, kind of new PC just sitting there, glowing away, I naturally wanted to test it out a bit. But the big reason is that I just upgraded my PC with a brand new XFX R9 290 graphics card, a process which involved me getting a new power supply to run everything and a whole new case as well, plus an SSD for Windows as an added bonus. Y’know, master race and all that. Why? Well, for starters a digital download via Amazon was £30, saving me a few quid over the console versions, and a full £10 over the digital download direct from Steam. Having decided that I could afford to pick up a copy of the game provided I live off Pot Noodles for a while I began the process of deciding what platform I wanted to play and ultimately review the game on. With no review code for Dying Light forthcoming from the game’s PR company in charge of such things I headed off to raid the piggy bank. I’m a sucker for open-world games with the first-person viewpoint because they just suck me in more. Sure, it’s zombies again, but they’re in a beautiful open world with first-person parkour mechanics. Although the idea of zombies in videogames has worn very, very thin with me, I was looking forward to experiencing Dying Light, the latest offering from Techland, the same company who made the Dead Island series.
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